AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in South Africa Q1 2022
A detailed look at the performance of the top 5 superhero games on a unified platform in South Africa during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, several superhero games showed varied performance trends in South Africa on a unified platform. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for these top games.
Marvel Contest of Champions by Kabam Games, Inc. saw a significant drop in weekly downloads from 1.3K in late December to a low of 631 in early March, before rebounding to 913 by the end of March. Weekly revenue experienced a decrease from approximately $10.9K to around $1.5K through January, with a peak of about $5.9K in early February. Active users showed a gradual decline from 4.1K to 3.2K but rose slightly to 3.3K by the quarter's end.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had fluctuating weekly downloads, starting at 1.3K in late December, dropping to 215 by late February, and rising again to 1.1K by the end of March. Revenue peaked at $3.9K in late December, dipped to $1.1K in early March, and ended at around $2.1K. Active users decreased from 1.2K to 481 in early March but climbed back to 847 by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. maintained strong weekly downloads, starting at 3K in late December and stabilizing around 2.3K by the end of March. Weekly revenue had notable peaks, reaching $3.3K in late December and $3K by the end of March. Active users remained high, fluctuating between 10K and 11K throughout the quarter.
Legendary: Game of Heroes by PerBlue Entertainment, Inc. had minimal download activity, with notable downloads only in late February and early March. Weekly revenue saw a peak of $1.3K in late January and another spike to $945 in late February. Active users varied, peaking at 212 in late February before stabilizing around 119 by the end of March.
MARVEL Future Fight by Netmarble Corporation showed strong download numbers, starting at 6.9K in late December and slightly decreasing to around 1.3K by the end of March. Revenue fluctuated, with a notable peak at $1.1K in mid-January and another rise to $824 by the end of March. Active users remained high, starting at 27.5K and consistently staying above 21K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.